Hershall Cook

hershallcook@gmail.com

414 721 8820     


PROJECT MANAGEMENT

September – December 2018

September – December 2018

September – December 2018

February– May 2018

September – December 2017

 Circuit Slinger | co-Producer, Ux producer | 11 developers           

• Supervised multi-disciplinary team in creation of VR rhythm video game

• Resolved conflicts, coordinated sprint planning, and facilitated pipeline creation

• Managed communication and expectations to key internal and external stakeholders

FRostrunner | ux producer | 14 developers                

• Collaborated with game designer and leads to build telemetry tools

• Directed and organized playtests for 50+ people

• Created developer action items based on usability and analytics insights

Cyberdrome | Ux producer, co-producer | 16 developers

• Established QA processes and pipeline towards resolution of 200+ bugs

• Coached developers on agile methodology via one-on-ones and guided retrospectives

• Provided production support via coaching and tech assistance

Interstellar Racing League | Producer | 55 Developers

• Identified and resolved dependencies across eight sub-teams and lead team

• Maintained and broadcast sub-team product backlog and roadmap

• Managed, categorized, and assigned 250+ JIRA tasks

 

Colorless | Level Designer and Asst. Game Designer | 5 developers

• Facilitated design discussions and maintained 80+ page game design document

• Designed tutorial and four levels

• Resolved conflicts, executed sprint planning, and communicated to external stakeholder


ADDITIONAL EXPERIENCE

   February 2019 – present

  July – September 2018

May - August 2015

eGency Global | Intern | Dallas, TX

• Delivered marketing strategies towards gaming sponsorships and events

• Instructed core team and encouraged agile processes as scrum master

 

The Trade Group | Associate Producer | Carrollton, TX

• Coordinated and evaluated 10+ talks by external speakers for OP Live

• Orchestrated speaker presentations and promotions for event with 2,000+ in attendance

 

Game Informer Magazine | Editorial Intern | Minneapolis, MN

• Pitched, researched, and edited features read by 100,000+ people

• Proofread and fact-checked copy for 75+ news articles



SKILLS

Production

  • Conflict Resolution

  • Risk Assessment

  • Pipelines

  • Communication

User Research

  • Usability Testing

  • Playtesting

  • Heuristic Evaluation

  • Data Analytics

Agile

  • Scrum Master

  • Sprint Planning

  • Burndowns

  • Retrospectives


 TECHNOLOGY

Engines

  • Unreal Engine 4

  • Unity

  • Stencyl

Management 

  • JIRA

  • Hansoft

  • Visio

  • Perforce

  • Qualtrics


EDUCATION

MAY 2019

MAY 2016

SMU Guildhall

Master’s in Interactive Technology: emphasis in Production, Level Design minor
Thesis: “The Relationship Between Team Trust, Power Distance, and Performance

Colorado College

Bachelor of Arts: Cum Laude, English Lit. with Distinction in Creative Writing, Spanish Minor