FROSTRUNNER

TEAM SIZE: 14 PLATFORM: PC ENGINE: UNREAL DEV TIME: FOUR MONTHS

FrostRunner is a first-person “speedrunning” game in which players rush through timed platforming challenges. Equipped with a grappling hook, they compete to finish each of the 36 unique levels as quickly as possible and earn a place at the top of the leaderboards.

I was the UX Producer on this project. Throughout development, I organized playtests and usability tests. After each test, I summarized the results and presented them to relevant members of the team. My findings often highlighted problems, and were used as the basis for many level and game design decisions.

In addition to user experience, I provided production support. For example, I facilitated retrospectives and coached the team on agile methodology. I also built the QA database and worked with the team to establish the initial pipeline.

FrostRunner Poster.PNG
 
 

MY DAILY TOOLS

CONTRIBUTIONS

ROLE: UX Producer

  • Collaborated with game designer and leads to build telemetry tools

  • Directed and organized playtests and usability tests for 50+ people

  • Created developer action items based on usability and analytics insights

  • Trained team members on effective testing practices

ROLE: Production Support

  • Established QA processes and pipeline

  • Facilitated sprint retrospectives and coached on agile methodology

  • Provided Hansoft assistance and teaching

 

LIVE IMAGES AND SCREENSHOTS

 

SUPPORTING DOCUMENTS

 
 

POST-MORTEM

 
 
Embed Block
Add an embed URL or code. Learn more