RESUME

You can download my resume by clicking here.


Hershall Cook

hershallcook@gmail.com

414 721 8820     


EDUCATION

SMU Guildhall (2017-2019)

                Master’s in Interactive Technology, emphasis on Production with a minor in Level Design.

Colorado College (2012-2016)

               Bachelor of Arts: Cum Laude, English Lit. with Distinction in Creative Writing, Spanish Minor


GUILDHALL PROJECTS

 Circuit Slinger  ~ co-Producer, Ux producer                                           September – December 2018

•Coached team through agile methodology

•Set up series of go/no-go decisions

•Provided organization and structure to a chaotic development cycle

FRostrunner  ~ co-Producer, Ux producer                                           September – December 2018

•Organized and managed usability and playtesting practices

•Worked with key members of team to implement data-driven game changes

•Provided production support via coaching and tech assistance

Interstellar Racing League ~ Producer                                                      February – May 2018

•Communicated between sub-teams and lead team

•Cleared blockers to improve productivity

•Managed JIRA tasks

 

Colorless ~ Level Designer and Asst. Game Designer                              September – Nov. 2017

•Facilitated design discussions and maintained game design document

•Designed tutorial and four levels

•Resolved personnel conflicts


ADDITIONAL PROJECTS / EXPERIENCE

When Goats Join Cults ~ Producer, Writer, Designer                              November 2016 – present

•Coordinated schedules and pipelines between team members

•Ran successful Kickstarter

•Wrote and designed all content

 

Filament Games ~ Communication Assistant                                               November 2016 – Dec. 2016

•Organized and conducted email campaigns

•Supported customers with game activations

 

Flash Game Developer ~ Team Lead                                                                August 2015 – Nov. 2016

•Managed teams of 3-4 people

•Designed and programmed five games totaling more than 300,000 views

 

Game Informer Magazine ~ Editorial Intern                                              May – August 2015

•Produced daily news stories

•Pitched, researched, and edited features

•Proofread and fact-checked copy


 TECHNOLOGY

Management 

  • JIRA

  • Hansoft

  • Visio

  • Perforce

                                 

Engines

  • Unreal Engine 4

  • Unity

  • Stencyl


SKILLS

User Research

  • Usability Testing

  • Playtesting

  • Heuristic Evaluation

Agile

  • Scrum Master

  • Burndowns

  • Scheduling

  • Retrospectives