TEAM SIZE: 5 PLATFORM: ANDROID TABLET ENGINE: UNITY DEV TIME: THREE MONTHS
Colorless is an isometric puzzle game built around teleportation.
During this project, I was the Asst. Game Designer and a Level Designer. As the Asst. Game Designer, I facilitated design discussions and maintained the game design document. As a Level Designer, I made four levels and designed the tutorial.
ROLE: Asst. Game designer, level designer
- Facilitated discussions about design
- Wrote and designed tutorial
- Designed and built four levels in Unity
- Developed and iterated on level design pipeline
- Resolved personnel conflicts
Risk Assessment and Management
ASSESSMENT: UNCLEAR ROLES CAUSING PERSONNEL CONFLICT
MANAGEMENT: CLARIFY ROLES
METHOD: ONE-ON-ONES, TURN TO RACI
Midway through development, tension surfaced when multiple individuals assumed they were the decision-maker on certain topics. To mitigate this, I talked to each of the affected parties privately, then talked to the team about RACI. Going forward, we had a more productive decision-making process.
ASSESSMENT: NEW TEAM MEMBER NEEDS TO BE INTEGRATED
MANAGEMENT: ONBOARD, MAKE TEAM MEMBER FEEL VALUED
METHOD: UPDATE DOCUMENTATION, CONSULT NEW MEMBER FOR FEEDBACK
When a new team member joined our team, I wanted to make sure she was as comfortable as possible while getting up to speed quickly. To achieve this goal, I updated all of our documentation before she joined and planned a day of onboarding. Once she had her legs under her, I began asking her for feedback on my level design work. Later, she told the team that she believed we had the most effective onboarding process of any of the TGP 1 teams.
ASSET DEVELOPMENT PLAN
USER RESEARCH REPORT
gAME DESIGN DOCUMENT