Colorless_Poster

COLORLESS

TEAM SIZE: 5 
PLATFORM: ANDROID TABLET 
ENGINE: UNITY
DEV TIME: THREE MONTHS

Colorless is an isometric puzzle game built around teleportation.

During this project, I was the Asst. Game Designer and a Level Designer. As the Asst. Game Designer, I facilitated design discussions and maintained the game design document. As a Level Designer, I made four levels and designed the tutorial.

 
 

My Contributions

ROLE: Asst. Game designer, level designer

CONTRIBUTIONS:

  • Facilitated discussions about design
  • Wrote and designed tutorial
  • Designed and built four levels in Unity
  • Developed and iterated on level design pipeline
  • Resolved personnel conflicts
 
 

Risk Assessment and Management

ASSESSMENT: UNCLEAR ROLES CAUSING PERSONNEL CONFLICT

MANAGEMENT: CLARIFY ROLES

METHOD: ONE-ON-ONES, TURN TO RACI

Midway through development, tension surfaced when multiple individuals assumed they were the decision-maker on certain topics. To mitigate this, I talked to each of the affected parties privately, then talked to the team about RACI. Going forward, we had a more productive decision-making process.

ASSESSMENT: NEW TEAM MEMBER NEEDS TO BE INTEGRATED

MANAGEMENT: ONBOARD, MAKE TEAM MEMBER FEEL VALUED

METHOD: UPDATE DOCUMENTATION, CONSULT NEW MEMBER FOR FEEDBACK

When a new team member joined our team, I wanted to make sure she was as comfortable as possible while getting up to speed quickly. To achieve this goal, I updated all of our documentation before she joined and planned a day of onboarding. Once she had her legs under her, I began asking her for feedback on my level design work. Later, she told the team that she believed we had the most effective onboarding process of any of the TGP 1 teams.

 

Supporting Documentation

 

ASSET DEVELOPMENT PLAN

USER RESEARCH REPORT

gAME DESIGN DOCUMENT

 

 

 

Post-Mortem